You can think of these as “Runner-Up” things that are also important, possibly even just as essential as the list above.
You absolutely need to get a set of no-level-requirement pocketed Tailor gear with at least +20 or more inventory slots on it. If you have to buy it in the player vendor stalls or join a guild or do favors outside of the game, you simply need a set of this gear in order to seriously play the game, otherwise most of your time will be spent just ferrying items or you will have to store your buff items mostly in your base instead of on your person. Just join a guild and ask for +inventory space gear now. Any guild should be happy to do it for new players. If not, beg in General chat if someone will craft you some with your specific combat skills for 18-22k councils or so, or maybe 10-12k for a non-specific cargo set. Yes, I know I said this in the top ten above, but I'm reiterating it here because new players don't often realize the power of cargo gear sets. The longer you can stay out fighting, the faster you can level and if you are having to do inventory stops often, you're not leveling. With solid and consistent dedicated play, you should be able to make level 40 in two combat skills in under 20 hours of play time.
You can run from Rahu to the Ilmari Desert Portal somewhat safely by hugging the northern border of the map. You will still run into Evil Beggars sometimes just outside of Rahu on your way to the Rahu desert entrance, but they can be handled pretty safely at level 40 and avoided safely at earlier levels, too. Once in Ilmari (you'll be in the middle north of the map), you can use Tab to find the nearest enemy as you run and avoid Grimalkins, Drakes, and the Manticores without too much trouble to make it to Amulna in the Middle Western portion of the map and the portal from Ilmari to Kur (in the southern middle). Amulna is an important early location to route out a path to for Leatherworking and Toolcrafting work orders if you are trying to level these skills. I have a full article on what I call the
Work Order Run.
You are going to get overwhelmed by everything you can do when you first get past the newbie island. After the newbie island, the game really opens up super wide and you get overloaded with loot and quests and NPC favors and possible skills very easily. This can lead to “analysis paralysis” as you attempt to save meats, organs, skins, wood, mushrooms, food, and everything else that you find in the game in order to craft everything you can in the game. Don't. Save two of either meats, organs, skins, food, mushrooms, or wood, but not all of them. Later on you'll be able to save more, but not as a brand new player without inventory gear.
Focus on increasing Favor with the NPCs that give you inventory space in Serbule. While this seems like a repeat of the point in the top ten list, I will get into specifics here. The two most important and easiest NPCs to get Favor with first are Joeh and Marna for their inventory space. Marna will take your skins and Joeh will take sausages, both can be made or obtained from killing Pigs around Serbule. Fainor in the inn has the recipe for Sausages and it's pretty easy to get to the point of making them.
Focus on only two major combat skills that you like after level 30. You can mix and match and play around with different combat skills, but if you are still doing this at level 40, you're only hurting yourself, in my honest opinion. You should know by level 25 or at most level 30 if you like a skill enough to take it to level 80+
I picked only three major “Crafting” skills I wanted to be an expert at while leveling my two main combat skills and went with them: Gardening, Cooking, and Tailoring. You may do well to focus on the same three or maybe include Leatherworking instead of Tailoring and Carpentry instead of Gardening. If you don't mind doing surveys compared to Gardening, or especially if you plan to go Werewolf or Druid, I would recommend Surveying/Mining/Geology (Lycan/Werewolf), Blacksmithing (Lycan/Werewolf), and later, Toolcrafting (Druid), too. Cooking is pretty much a must-have skill for everyone due to Favor questing, and it is imperative for solo players. If you are in a duo, one person should probably focus on Gardening and Cooking.
NPCs will run out of gold, it has nothing to do with other players getting the vendor's gold, though. It sucks big time to not have an NPC buy anything from you early on. Everyone notices the money problem with Marna right away, too. You simply must get Favor increased with NPCs, not just for their inventory space, but also so that they will spend money buying your items. That first pig snout for Joeh is essential to gaining Favor with him. Keep in mind that every player has been through this, too, you are not a unique person to have run into this problem. Eventually these merchants will have so much money for you on a weekly basis that it will not be an issue unless you are grinding particularly hard.
Flia in Serbule will trade an Aquamarine gem for a Tuft of Fur and a Beak. You can get Tuft of Fur from the wolves in Kur and you can buy Beak from Way in the Mushroom Cave. Both can then be Bartered with Flia when she is at Best Friends (or Like Family?) Favor level for the gem. This makes Aquamarines and Rubywalls two of the best crafting gems for Work Orders and early gear if you aren't going to focus on Surveying. Bartering with Flia is an easy way to get a decent number of these gems without having to Survey. She also trades an Ancient Gold Coin for an art piece called “Esoteria” which is worth more money for its value than the painting by itself.
You can obtain easy Favor with Nightshade in Kur using Heartshrooms by converting them to Gur-Hortas in Sun Vale. Heartshrooms can be farmed in the Mushroom Cave early on. Store them and you can later turn them into Gur Hortas via bartering at Sun Vale with Yagreet. Enchanted Holly Seeds can also be bartered for them which is important for Toolcrafting and Druids.
The Sidebar can be used for a lot of good skills. You can pull many good abilities to your Sidebar for use. Most important of these are First Aid, Armor Patching, and Dig Deep, but there are plenty more (even Combat skills) that belong here for most loadouts. Stake the Heart is a particular handy one to have for mobs that need stunned.
Using a
Shovel early on to bury corpses is important for learning Priest. This is somewhat of a major spoiler, but I feel like it should be mentioned or “rumored” to a new player in case they want to get that skill later on.
In addition to the Shovel, a good Skinning knife and a good Butchering knife
are also important.
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Early players should avoid Angling,
IMHO as this form of fishing is NOT a good use of your time. You can get a fishing pole from Roshun the Traitor in north Serbule, however.
Mineral Nodes can be mined in south Rahu to get Copper and other mining materials that you need mid-game. I think it's probably one of the best places to get Copper, too. The caveat to this is that the mobs here are super annoying to deal with and will kill you. Also, you will die of thirst, but death is just an annoyance compared to benefit you get from mining out this area once you are at mid-to-high level mining.
Once your Industry skill is high enough, you can “rent” space using the Retail Management skill in Serbule or the Casino. Or, you can pay like 20k to get to use the space. This is handy if you need space and you have mules and/or need just a little bit more space. Generally speaking, you can probably sell the excess goods you get anyway. Just remember that you pay a little bit more every day that you “rent” a shop space.
Speaking of renting shop spaces, have you ever wondered how so many high level players have their shops for so long? The trick is to pay the 20k to get Retail Management on an alt and then bring that alt or log into it while the Poetry Jam is running. You will get drunk, sure, but your alt can then get the Savvy Shopkeeper buff, which HALVES the cost of running a shop. Most players are going to hate me for explaining this, but it's important that you know about it. Then, you only need to log on as your alt every day to re-up the cost of the vendor stall and for like 1k-3k per day you can keep your shop going. Just be sure that you are selling enough loot and items that you can cover the cost of running the stall.
Once you get into Brewing, for the love of everything holy, please do not make the same mistake I did and craft with hard liquor barrels or beer barrels to level. You simply will never have enough Barley to level the skill up at any reasonable speed this way. The “one glass” skills are the only serious way to level Brewing as of right now and you will be wasting your time doing anything else. Also, don't level Brewing, just don't even bother with it till you are end game and have stacks of items for it. It will drain your money and requires tons of Gardening.
The Teleportation Skill “Heart's Home” basically takes you to Serbule. You will have always taken a boat to Serbule or used the “Enter the Light” to go to Serbule more often than anywhere else most likely if you have your regular teleport bound to the Casino. Even if you go to Kur and cast it fifty times over and over, it only takes a few dozen boat rides and Enter the Lights to reset it back to Serbule. The way the skill is written, it sounds like it's going to take you to where you have teleported the most, but every use of Enter the Light and Rahu boat trip ticks the counter for Serbule.
There are two NPCs that give quests for free loot. One is Pennoc in Serbule, who gives “Entertain Me” quests and the other is Lakrea in Rahu who gives quests for a skill called Holistic Wellness. You will gain levels in the skill as well as items for doing her quests. Both of them may sometimes ask you to do something that you either cannot do or aren't willing to spend the time to do. You can feel free to abandon or cancel their quests, just keep in mind you won't get another quest from them for an hour or so after canceling a quest you just obtained.
One important thing I've noticed in this game is sometimes you need to type and repeat the same or similar commands like /particlespam into chat or /invite <playername> over and over. It's not really documented, but you can hold CTRL and press the UP cursor to repeat a previous command/chat. It's particularly helpful if you are chatting with someone and they zone out or exit to switch to an alt for a quick trade and your message fails while they are “offline”. You can just hit CTRL-<UP> to repeat whatever super long message you had just tried to send.